논문 및 연구활동 |
- 연구활동(주요논문)
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[논문]
Teemu H. Laine, Erno Lehtinen, Antti Laato, Erkki Sutinen, Samuli Laato, Sampsa Rauti,
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers
, SENSORS
, pp.1
-15
(Dec, 2020)
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[논문]
손경아, Teemu H. Laine, 오규환, 서정렬,
EEG-based emotion classification for Alzheimer’s disease patients using conventional machine learning and recurrent neural network models
, SENSORS
, pp.1
-26
(Dec, 2020)
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[논문]
Teemu H. Laine, Lindvall, Helena, Lindqvist, Anna-Karin, Normark, Jörgen,
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centred Design, Implementation and Lessons Learned.
, IEEE TRANSACTIONS ON GAMES
, pp.1
-12
(Sep, 2020)
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[논문]
Teemu H. Laine, Renny S. N. Lindberg,
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles.
, IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES
, pp.1
-19
(Aug, 2020)
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[논문]
Teemu H. Laine, Islam, A.K.M.N, Samuli Laato,
Did location-based games motivate players to socialize during COVID-19?.
, Telematics and Informatics
, pp.1
-12
(Jun, 2020)
- 국제학술논문지
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[논문]
Teemu H. Laine, Erno Lehtinen, Antti Laato, Erkki Sutinen, Samuli Laato, Sampsa Rauti,
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers
, SENSORS
, pp.1
-15
(Dec, 2020)
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[논문]
손경아, Teemu H. Laine, 오규환, 서정렬,
EEG-based emotion classification for Alzheimer’s disease patients using conventional machine learning and recurrent neural network models
, SENSORS
, pp.1
-26
(Dec, 2020)
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[논문]
Teemu H. Laine, Lindvall, Helena, Lindqvist, Anna-Karin, Normark, Jörgen,
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centred Design, Implementation and Lessons Learned.
, IEEE TRANSACTIONS ON GAMES
, pp.1
-12
(Sep, 2020)
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[논문]
Teemu H. Laine, Renny S. N. Lindberg,
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles.
, IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES
, pp.1
-19
(Aug, 2020)
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[논문]
Teemu H. Laine, Islam, A.K.M.N, Samuli Laato,
Did location-based games motivate players to socialize during COVID-19?.
, Telematics and Informatics
, pp.1
-12
(Jun, 2020)
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[논문]
Teemu H. Laine, A.K.M. Najmul Islam, Samuli Laato,
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players.
, MULTIMODAL TECHNOLOGIES AND INTERACTION
, pp.1
-25
(Jun, 2020)
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[논문]
Teemu H. Laine, Timo Martikainen, Erkki Sutinen, Martti Havukainen,
A case study on co-designing digital games with older adults and children: game elements, assets, and challenges.
, The Computer Games Journal
, pp.163
-188
(Apr, 2020)
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[논문]
Samuli Laato, A.K.M. Najmul Islam, Sampsa Rauti, Teemu H. Laine, Sonja Hyrynsalmi,
Location-based games as exergames – from Pokémon to the Wizarding World.
, International Journal of Serious Games
, pp.79
-95
(Mar, 2020)
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[논문]
손경아, Teemu H. Laine, 서정렬,
An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data..
, SENSORS
, pp.1
-20
(Oct, 2019)
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[논문]
Teemu H. Laine, 정태선, Aziz,
A survey of adaptive context-aware learning environments..
, JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS
, pp.403
-428
(Sep, 2019)
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[논문]
Samuli Laato, Erkki Sutinena, Teemu H. Laine,
Affordances of music composing software for learning mathematics at primary schools.
, ALT-J Research in Learning Technology
, pp.1
-23
(Sep, 2019)
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[논문]
손경아, Teemu H. Laine, 서정렬,
Machine learning approaches for boredom classification using EEG..
, JOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTING
, pp.1
-16
(Jan, 2019)
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[논문]
Teemu H. Laine, 서정렬,
Accurate position and orientation independent step counting algorithm for smartphones.
, JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS
, pp.481
-495
(Nov, 2018)
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[논문]
Teemu H. Laine, Lassi Haaranen, Renny S. N. Lindberg,
Gamifying Programming Education in K-12: A Review of Programming Curricula in Seven Countries and Programming Games.
, BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY
, pp.1979
-1995
(Sep, 2018)
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[논문]
Teemu H. Laine, 김주찬, 서정렬,
Detecting Boredom from Eye Gaze and EEG.
, BIOMEDICAL SIGNAL PROCESSING AND CONTROL
, pp.302
-313
(Aug, 2018)
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[논문]
Teemu H. Laine, Renny S. N. Lindberg,
Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12.
, International Journal of Serious Games
, pp.3
-24
(Jun, 2018)
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[논문]
Teemu H. Laine, Amir Dirin,
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities, and Best Practices.
, COMPUTERS
, pp.1
-18
(May, 2018)
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[논문]
Sutinen, Erkki , Teemu H. Laine, Nygren Eeva,
Dynamics between disturbances and motivations in educational mobile games.
, INTERNATIONAL JOURNAL OF INTERACTIVE MOBILE TECHNOLOGIES
, pp.120
-141
(Mar, 2018)
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[논문]
Teemu H. Laine,
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies.
, COMPUTERS
, pp.1
-28
(Mar, 2018)
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[논문]
Ari Alamäki, Teemu H. Laine, Amir Dirin,
Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists.
, INTERNATIONAL JOURNAL OF INTERACTIVE MOBILE TECHNOLOGIES
, pp.177
-196
(Feb, 2018)
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[논문]
Teemu H. Laine, Marko Nieminen, Amir Dirin,
Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application
, Cognition, Technology and Work
, pp.1
-11
(Feb, 2017)
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[논문]
Teemu H. Laine, Amir Dirin, Nathaniel Ham,
Machine learning and dynamic user interfaces in a context aware nurse application environment
, JOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTING
, pp.1
-13
(Jun, 2016)
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[논문]
Teemu H. Laine, 서정렬, LINDBERG RENNY SHAUL NIMROD,
Enhancing Physical Education with Exergames and Wearable Technology
, IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES
, pp.1
-14
(Apr, 2016)
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[논문]
Teemu H. Laine, Eeva Nygren, Amir Dirin, 석혜정,
Science Spots AR: a Platform for Science Learning Games with Augmented Reality
, ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT
, pp.1
-25
(Jan, 2016)
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[논문]
Teemu H. Laine, 석혜정,
Designing Mobile Augmented Reality Exergames
, GAMES AND CULTURE
, pp.1
-34
(Feb, 2015)
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[논문]
Teemu H. Laine, Carolina Islas Sedano,
Distributed Pervasive Worlds: The Case of Exergames
, EDUCATIONAL TECHNOLOGY & SOCIETY
, pp.50
-66
(Jan, 2015)
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[논문]
Teemu H. Laine, Eeva Nygren,
Active and passive technology integration: a novel approach for managing technology’s influence on learning experiences in context-aware learning spaces
, TECHNOLOGY PEDAGOGY AND EDUCATION
, pp.1
-19
(Aug, 2014)
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[논문]
Teemu H. Laine, WESTLIN JOONAS MIKAEL,
ManySense: an extensible and accessible middleware for consumer-oriented heterogeneous body sensor networks
, INTERNATIONAL JOURNAL OF DISTRIBUTED SENSOR NETWORKS
, Vol.2014
, pp.1
-15
(Jul, 2014)
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[논문]
Adil Mehmood Khan, Ali Tufail, Asad Masood Khattak, Teemu H. Laine,
Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs
, INTERNATIONAL JOURNAL OF DISTRIBUTED SENSOR NETWORKS
, Vol.2014
, pp.1
-14
(May, 2014)
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[논문]
Teemu H. Laine, Christo J. Els, Erkki Sutinen, Eeva Nygren, A. Seugnet Blignaut,
The Ufractions Mobile Manipulative Game: Opportunities for South African Grade 8 Learners
, INTERNATIONAL JOURNAL OF UBIQUITOUS COMPUTING
, Vol.2
, No.1
, pp.1
-18
(Dec, 2012)
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[논문]
Teemu H. Laine, Erkki Sutinen, Mikko Vinni, Carolina Islas Sedano,
Designing Hypercontextualized Games: A Case Study with LieksaMyst
, EDUCATIONAL TECHNOLOGY & SOCIETY
, Vol.15
, No.2
, pp.257
-270
(Apr, 2012)
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[논문]
Teemu H. Laine, Mike Joy, Erkki Sutinen, Carolina A. Islas Sedano,
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces
, IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES
, Vol.3
, No.4
, pp.294
-306
(Aug, 2010)
- 국제학술발표
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[학술회의]
Teemu H. Laine, Henrique Souza Rossi, Andreas Lindblom,
Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education
, 15th International Conference on Ubiquitous Information Management and Communication (IMCOM)
(Jan, 2021)
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[학술회의]
Teemu H. Laine, LINDBERG RENNY SHAUL NIMROD, HASANOV AZIZ,
Improving Play and Learning Style Adaptation in a Programming Education Game
, International Conference on Computer Supported Education
(Apr, 2017)
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[학술회의]
Teemu H. Laine, HASANOV AZIZ,
A survey of context-awareness in learning environments in 2010-2016
, International Conference on Computer Supported Education
(Apr, 2017)
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[학술회의]
Martti Havukainen, Erkki Sutinen, Charl Wolhuter, Teemu H. Laine, Keshav Gupta,
Inter-Contextual Design: a New Model for Learning Technologies
, EdMedia: World Conference on Educational Media and Technology 2016
(Jun, 2016)
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[학술회의]
Teemu H. Laine, LINDBERG RENNY SHAUL NIMROD,
Detecting Play and Learning Styles for Adaptive Educational Games
, Proceedings of the 8th International Conference on Computer Supported Education 2016
, pp.181
-189
(Apr, 2016)
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[학술회의]
Teemu H. Laine, 서정렬, CHIANG YU TSAI, Adil Mehmood Khan,
Step counting on smartphones using advanced zero-crossing and linear regression
, International Conference on Ubiquitous Information Management and Communication 2015
(Jan, 2015)
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[학술회의]
Teemu H. Laine, Dirin Mitra, Dirin Amir,
User-Centered Design of a Context-Aware Nurse Assistant (CANA) at Finnish Elderly Houses
, International Conference on Ubiquitous Information Management and Communication 2015
(Jan, 2015)
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[학술회의]
Teemu H. Laine, 석혜정, 이채우,
Mobile gateway for ubiquitous health care system using ZigBee and Bluetooth
, The 8th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing
(Jul, 2014)
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[학술회의]
Teemu H. Laine, 정준모, 석혜정, 강정화, WESTLIN JOONAS MIKAEL, 김성래,
Using Unity 3D to facilitate mobile augmented reality game development
, IEEE WF-IoT 2014
, pp.21
-26
(Mar, 2014)
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[학술회의]
Teemu H. Laine, WESTLIN JOONAS MIKAEL,
Short paper: Calory Battle AR: An extensible mobile augmented reality exergame platform
, IEEE WF-IoT 2014
, pp.171
-172
(Mar, 2014)
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[학술회의]
Teemu H. Laine, Andrew ORINA, Ville R?IS?NEN, Balozi KIRONGO, Marcus DUVESKOG, Javier AREVALO,
EntVenture - From Binary Trees to Kenyan Forests: an Android Game Designed by Students
, 2013 IST-Africa Conference and Exhibition, IST-Africa 2013
(May, 2013)
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[학술회의]
이채우, 최진철, 이동열, Teemu H. Laine, 이지용,
An Analytic Approaches for the Optimal Clustering in Multi-hop Wireless Sensor Networks
, International Conference on Ubiquitous Information Management and Communication 2012
, pp.1
-5
(Jan, 2013)
- 저서 및 번역
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[저서]
석혜정, J. Ducasse, K. Copi. Pucihar, Teemu H. Laine, Olivia Davis, Daniel Della-Bosca, Vida Groznik, Claudia Hart, M. Weerasinghe, M. Kljun ,
Augmented Reality Games II.
, pp.33~56
(Jul, 2019)
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